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    <div class="refentry" id="glBindFramebuffer">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glBindFramebuffer — bind a framebuffer to a framebuffer target</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glBindFramebuffer</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">framebuffer</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>target</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the framebuffer target of the binding operation.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>framebuffer</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of the framebuffer object to bind.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glBindFramebuffer</code> binds the framebuffer object with name <em class="parameter"><code>framebuffer</code></em> to the framebuffer target specified
            by <em class="parameter"><code>target</code></em>. <em class="parameter"><code>target</code></em> must be either <code class="constant">GL_DRAW_FRAMEBUFFER</code>,
            <code class="constant">GL_READ_FRAMEBUFFER</code> or <code class="constant">GL_FRAMEBUFFER</code>. If a framebuffer object is bound to
            <code class="constant">GL_DRAW_FRAMEBUFFER</code> or <code class="constant">GL_READ_FRAMEBUFFER</code>, it becomes the target for
            rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point.
            Calling <code class="function">glBindFramebuffer</code> with <em class="parameter"><code>target</code></em> set to <code class="constant">GL_FRAMEBUFFER</code> binds
            <em class="parameter"><code>framebuffer</code></em> to both the read and draw framebuffer targets.
        </p>
        <p>
            <a class="citerefentry" href="glGenFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a> may be used to generate a set of unused framebuffer object names.
        </p>
        <p>
                        The storage, dimensions, allocation, and format of the images attached to the default framebuffer are managed entirely
                        by the window system. In order that access to the default framebuffer is not lost, it is treated as a framebuffer object with the name of zero.
            The default framebuffer is therefore rendered to and read from while zero is bound to the corresponding targets.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not <code class="constant">GL_DRAW_FRAMEBUFFER</code>,
            <code class="constant">GL_READ_FRAMEBUFFER</code> or <code class="constant">GL_FRAMEBUFFER</code>.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>API Version Support</h2>
        <div class="informaltable">
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              <col style="text-align: center; " class="lastvers"/>
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            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="2">
                <span class="bold"><strong>OpenGL ES API Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">glBindFramebuffer</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glGenFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>,
            <a class="citerefentry" href="glDeleteFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteFramebuffers</span></span></a>,
            <a class="citerefentry" href="glFramebufferRenderbuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glFramebufferRenderbuffer</span></span></a>,
            <a class="citerefentry" href="glFramebufferTexture2D.xhtml"><span class="citerefentry"><span class="refentrytitle">glFramebufferTexture2D</span></span></a>,
            <a class="citerefentry" href="glFramebufferTextureLayer.xhtml"><span class="citerefentry"><span class="refentrytitle">glFramebufferTextureLayer</span></span></a>,
            <a class="citerefentry" href="glIsFramebuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glIsFramebuffer</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
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